UNGLUE OBJECT

This command will detach the specified 3D object from any limb.

  Syntax
UNGLUE OBJECT Object Number
  Parameters
Object Number
Integer
The object number

  Returns

This command does not return a value.

  Description

The parameter should be specified using an integer value.

  Example Code
hide mouse:cls 0:autocam off
ObjectNumber=1
SecondObject=2
ImageNumber=1
make object sphere SecondObject,1
load object "models\model.x",ObjectNumber
load image "iron.jpg",ImageNumber
append object "models\extraanim.x", ObjectNumber, total object frames(ObjectNumber)+1
set object interpolation ObjectNumber,50
position object ObjectNumber,0,0,0
position object SecondObject,0,0,0
position camera 0,2,4
point camera 0,0,0
while mouseclick()=0
set cursor 0,0
print "press h to glue object to limb"
if inkey$()="h"
glue object to limb SecondObject,ObjectNumber,7,2
color limb ObjectNumber,7,rgb(255,0,0)
endif
print "press j to unglue object"
if inkey$()="j" then unglue object SecondObject
print "press up arrow key"
if upkey()=1 then move camera 1:while scancode()<>0:endwhile
print "press down arrow key"
if downkey()=1 then move camera -1:while scancode()<>0:endwhile
print "press left arrow key"
if leftkey()=1 then turn camera left 1
print "press right arrow key"
if rightkey()=1 then turn camera right 1
endwhile
while mouseclick()=1:endwhile
if object exist(ObjectNumber)=1 then delete object ObjectNumber
if object exist(SecondObject)=1 then delete object SecondObject
if image exist(ImageNumber)=1 then delete image ImageNumber
end
  See also

BASIC3D Commands Menu
Index